Since moving to San Francisco as a couch surfer, I have been fortunate enough to break into the industry of my dreams and become a professional Character Artist for video games.
Now I seek to improve my craft , performing the best I can each day as an artist, and learn fromindustry leaders who have blazed the trail ahead...
San Francisco, CA 94110
Gazillion Entertainment: March 2016 - Present
► Develop 3D character models based on existing Marvel Comics designs from print, movies and television.
► Use creative judgement to adapt varying levels of conceptual details to standardized game aesthetics.
► Utilize Zbrush, Maya, Photoshop, DDO, Substance and other software packages to produce character assets.
► Posses an advanced knowledge of human anatomy, dimentional shape, and form.
► Have skills in procedural material definition and 'hand-crafted' texturing.
► Skilled optimization of high resoluton meshes down to game-ready models and textures.
Wizdy Games: December 2014 - April 2015
► Principle re-launch artist for lead mobile title. Recreated all art assets including 3d models, textures, 2d splash screens, UI and sprites for educational health game Wellapets©.
3D Artist (Intern)
Behaviour Interactive: May 2014 - September 2014
► Produced 3D models, UV maps, textures and lighting for mobile game Pro Feel Golf©.
► Developed a character customization pipeline to be used for real-time asset implementation.
► Worked under the guidance of an Art Director until product was shipped.
Production Artist (Intern)
Space & Dream: May 2013 - June 2013
► Hired as intern to take charge of conceptualization and development of a vertical slice for the company's first IP.
► Modeled player, developed complex rigs and created environment assets for use in Unity project development.
Emergent Media Center: February 2010 - May 2010
► Worked as conceptual artist on children’s game for financial literacy.
2010 - 2014
[BS] Game Art & Animation