Character Artist

Pocket Gems

Jan 2018 – Present

 San Francisco Bay Area

► Creating and high resolution sculpts for WarDragons characters.
► Optimizing sculpts through retopology, UV mapping and texture baking for use in engine,
► Creating materials that are stylized, combining hand-painted techniques with a PBR workflow.
► Collaborating with design, animation and VFX to meet the highest level of visual quality.
► Communicating clearly and effectively with production, art management, and other departments.
► Delivering assets on time and within the technical budget.

 

 
 

Associate Character Artist

Gazillion Entertainment

Mar 2016 – Dec 2017

San Francisco Bay Area


► Developed 3D character models based on existing Marvel designs from comics, movies and television series
► Used creative judgement to adapt varying levels of conceptual details to a standardized game aesthetic
► Utilized Zbrush, Maya, Substance and a variety of other 3D software packages to produce character assets.
► Executed an advanced knowledge of sculpting human anatomy, shape, light and form, as well as a keen eye for color and texture painting.
► Proved proficiency in optimizing high resoluton meshes into low-poly, game ready models and textures.

 
 

3D Artist

Wizdy Games

Dec 2014 – Apr 2015

Boston, MA

► Principle re-launch artist for lead mobile title. Recreated all art assets including 3d models, textures, 2d splash screens, UI and sprites for educational health game Wellapets©

 

3D Artist

Behaviour Interactive

May 2014 – Oct 2014

Montreal, Canada

► Produced 3D models, UV maps, textures and lighting for mobile game Pro Feel Golf© 
► Developed a character customization pipeline to be used for real-time asset implementation
► Worked under the guidance of an Art Director until product was shipped 

 

Visual Development Artist

Space & Dream

May 2013 – Jun 2013

Montreal, Canada

► Hired as intern to take charge of conceptualization and development of a vertical slice for the company's first IP
► Modeled player, developed complex rigs and created environment assets for use in Unity project development

 
 

Face Rigging Workshop

Taught by Nico Sanghrajka

Adopted the pipeline used for Facial Rigging in feature animation.

May 2018

 
 

Design with Clay Workshop

Taught by Andrea Blasich

Practiced the fundamentals of Character Design in sculpture.

April 2018

 
 

Champlain College

3D Art & Animation Degree

Graduated with a specialization in Character Modeling and Rigging.

Class of 2014