Jan 2018 – Present
► Creating and high resolution sculpts for WarDragons characters.
► Optimizing sculpts through retopology, UV mapping and texture baking for use in engine,
► Creating materials that are stylized, combining hand-painted techniques with a PBR workflow.
► Collaborating with design, animation and VFX to meet the highest level of visual quality.
► Communicating clearly and effectively with production, art management, and other departments.
► Delivering assets on time and within the technical budget.
Associate Character Artist
Mar 2016 – Dec 2017
San Francisco Bay Area
► Developed 3D character models based on existing Marvel designs from comics, movies and television series
► Used creative judgement to adapt varying levels of conceptual details to a standardized game aesthetic
► Utilized Zbrush, Maya, Substance and a variety of other 3D software packages to produce character assets.
► Executed an advanced knowledge of sculpting human anatomy, shape, light and form, as well as a keen eye for color and texture painting.
► Proved proficiency in optimizing high resoluton meshes into low-poly, game ready models and textures.
Dec 2014 – Apr 2015
► Principle re-launch artist for lead mobile title. Recreated all art assets including 3d models, textures, 2d splash screens, UI and sprites for educational health game Wellapets©
May 2014 – Oct 2014
► Produced 3D models, UV maps, textures and lighting for mobile game Pro Feel Golf©
► Developed a character customization pipeline to be used for real-time asset implementation
► Worked under the guidance of an Art Director until product was shipped
Visual Development Artist
May 2013 – Jun 2013
► Hired as intern to take charge of conceptualization and development of a vertical slice for the company's first IP
► Modeled player, developed complex rigs and created environment assets for use in Unity project development